<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for Bloodthorn Press</title>
	<atom:link href="http://bloodthornpress.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://bloodthornpress.wordpress.com</link>
	<description>Passionate Game Design</description>
	<lastBuildDate>Fri, 27 Feb 2009 03:41:32 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Spirit of the 18th Century: A Gothic Romance Hack For SotC by jburneko</title>
		<link>http://bloodthornpress.wordpress.com/2008/10/16/spirit-of-the-18th-century-a-gothic-romance-hack-for-sotc/#comment-3</link>
		<dc:creator>jburneko</dc:creator>
		<pubDate>Fri, 27 Feb 2009 03:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://bloodthornpress.wordpress.com/?p=29#comment-3</guid>
		<description>Fictional context matters and I think is undervalued in wider gamer culture as a functional limiter on some rules applications.  I don&#039;t think the GM could bleed a player dry without seriously stretching the credibility of the fiction.  But even if he could there are a few other considerations.

If a player is all the way into his Redemption Aspects then we&#039;re very near end game.  If there isn&#039;t a Doom player active there soon will be if the GM is really draining a player in the manner you description.  Doom players are effectively additional GMs and in some capacities they&#039;re more powerful than the GM.  They likely will keep the GM in check.

After thinking about it what you&#039;re describing could almost be considered a genre convention.  Heroes and Heroines in the literature are often very ineffectual.  Their character defining &quot;choices&quot; are often based on denying the temptation to do otherwise perfectly reasonable things because it wouldn&#039;t be &quot;proper.&quot;  This is especially true in the works of Ann Radcliffe.

For example, in The Mysteries of Udolpho the hero proposes to the heroine that they run away together and elope.  He promises that he could care for her and keep her safe from the villain.  She refuses because it wouldn&#039;t be proper to get married without her guardian&#039;s permission.  Here&#039;s the thing: Her guardian IS the villain who earlier in the fiction *murdered* her aunt and is openly scheming to steal her property rights likely through forcible marriage.  And yet, sigh, it wouldn&#039;t be &quot;proper&quot; TO RUN AWAY!

That was my thinking behind never HAVING to advance your plot.  You&#039;re quite welcome to stick to your Virtue Aspect.  The cost is that you will be repeatedly Taken Out, over and over and over again.  This potential to becoming a puppet seems in line with the same underlying principle.

I still don&#039;t think it will actually happen.  But I haven&#039;t played it, so I don&#039;t know.</description>
		<content:encoded><![CDATA[<p>Fictional context matters and I think is undervalued in wider gamer culture as a functional limiter on some rules applications.  I don&#8217;t think the GM could bleed a player dry without seriously stretching the credibility of the fiction.  But even if he could there are a few other considerations.</p>
<p>If a player is all the way into his Redemption Aspects then we&#8217;re very near end game.  If there isn&#8217;t a Doom player active there soon will be if the GM is really draining a player in the manner you description.  Doom players are effectively additional GMs and in some capacities they&#8217;re more powerful than the GM.  They likely will keep the GM in check.</p>
<p>After thinking about it what you&#8217;re describing could almost be considered a genre convention.  Heroes and Heroines in the literature are often very ineffectual.  Their character defining &#8220;choices&#8221; are often based on denying the temptation to do otherwise perfectly reasonable things because it wouldn&#8217;t be &#8220;proper.&#8221;  This is especially true in the works of Ann Radcliffe.</p>
<p>For example, in The Mysteries of Udolpho the hero proposes to the heroine that they run away together and elope.  He promises that he could care for her and keep her safe from the villain.  She refuses because it wouldn&#8217;t be proper to get married without her guardian&#8217;s permission.  Here&#8217;s the thing: Her guardian IS the villain who earlier in the fiction *murdered* her aunt and is openly scheming to steal her property rights likely through forcible marriage.  And yet, sigh, it wouldn&#8217;t be &#8220;proper&#8221; TO RUN AWAY!</p>
<p>That was my thinking behind never HAVING to advance your plot.  You&#8217;re quite welcome to stick to your Virtue Aspect.  The cost is that you will be repeatedly Taken Out, over and over and over again.  This potential to becoming a puppet seems in line with the same underlying principle.</p>
<p>I still don&#8217;t think it will actually happen.  But I haven&#8217;t played it, so I don&#8217;t know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Spirit of the 18th Century: A Gothic Romance Hack For SotC by devlin1</title>
		<link>http://bloodthornpress.wordpress.com/2008/10/16/spirit-of-the-18th-century-a-gothic-romance-hack-for-sotc/#comment-2</link>
		<dc:creator>devlin1</dc:creator>
		<pubDate>Fri, 27 Feb 2009 01:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://bloodthornpress.wordpress.com/?p=29#comment-2</guid>
		<description>&quot;Finally, once a character defines a Redemption aspect he can no longer Invoke his Temptation, Exhaustion or Corruption Aspects. However, they can still be Tagged or Compelled but the player earns no Fate when they are.&quot;

Forgive my trad-bound thinking, but what&#039;s to prevent the GM from draining everyone dry of Fate Points and playing puppetmaster with their characters?  It seems a little broken to essentially render three of your aspects useless -- you can&#039;t invoke them, and there&#039;s no payoff for the compel.</description>
		<content:encoded><![CDATA[<p>&#8220;Finally, once a character defines a Redemption aspect he can no longer Invoke his Temptation, Exhaustion or Corruption Aspects. However, they can still be Tagged or Compelled but the player earns no Fate when they are.&#8221;</p>
<p>Forgive my trad-bound thinking, but what&#8217;s to prevent the GM from draining everyone dry of Fate Points and playing puppetmaster with their characters?  It seems a little broken to essentially render three of your aspects useless &#8212; you can&#8217;t invoke them, and there&#8217;s no payoff for the compel.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
